![]() Cultivate is one of the best though, because it not only puts a land card into play, but also puts one in your hand. It’s literally the colour of playing land cards and big creatures, so it’s not all that surprising. There are lots of good options for ramp spells in Green. Land now and then Green is the colour of ramp spells, and Cultivate is among the best. You can turn an opponent’s single source of Red mana into a beast and lock them out of their deck for a few turns, or get rid of a pesky planeswalker with ease. That’s because Beast Within costs three mana, is an instant and can target any permanent. It comes with the downside of turning whatever you destroy into a 3/3 beast creature, but it’s worth it. Image: Wizards of the Coastīeast Within is one of the best removal spells that Green has in Commander, and possibly in any other MTG format too. Your 10/10 is a 3/3 now Beast Within is one of the best mono-green cards in Commander if you're looking to wipe away your opponents' creatures and mana. Manage cookie settings To see this content please enable targeting cookies. To see this content please enable targeting cookies. It’s so easy to win games with this you might feel like you’re cheating, but don’t let that stop you from winning the game. This four-mana sorcery gives all your creatures not only infect, but also +1/+1 and trample until the end of the turn. Cards that give infect are incredibly powerful as a result, and Triumph of the Hordes sits atop them all. Infect is uniquely powerful in Commander because it allows you to kill an opponent with ten damage instead of forty, which is a big speed-up. As long as you combine this with some good landfall triggers, or just a land-heavy deck, you can overwhelm anyone by just playing a few more land cards.ĭown with the sickness Infect is particularly powerful in Commander, so Triumph of the Hordes' power to poison is even more deadly. Exploration is a one-mana enchantment that helps you out on that front.Īll it does is let you play one additional land on each of your turns. ![]() In Commander, where mana values are generally higher, it’s even more important. Not even just the best MTG decks, either - nearly every deck needs to play one land a turn to function. Playing land cards is at the core of any deck in Magic: The Gathering. Paying four life in a different format is a big deal, but in Commander you start with 40 life, so it’s an easy price to pay.Īnother one Land cards are central to a good deck in any MTG format - making Exploration an especially potent card. In essence, rather than drawing one card, you get to draw three then pick the one you want the most out of the bunch and keep it for free, or choose to draw more cards by paying some life. For each of those cards, pay 4 life or put the card on top of your library.” If you do, choose two cards in your hand drawn this turn. It reads: “At the beginning of your draw step, you may draw two additional cards. Sylvan Library is a two-mana enchantment that nearly always feels unfair when you’re not in control of it. Playing Commander in Magic: The Gatheringīest of 3? Sylvan Library's life cost in exchange for card draw feels less pricey in Commander. We’ve tried to balance this list of mono-green Commander cards with a few overpowered cards that can win the game on the spot, a few staples that don’t win the game but build a good foundation, and just some very powerful and unique spells that only Green has access to. ![]() Green actually has some of the best cards in MTG in general, so picking just ten was genuinely quite tricky. Plus, they’re a huge amount of fun to play with. Use this as a skeleton for any mono-green Commander, and you’ll be rewarded with a very strong start to your deck. We’ve gone through the many, many, many Green Commander cards to find a list of ten that we think should be in nearly every Green deck around. After all, just because you’re known for being good at something, doesn’t mean that’s all you can do. Despite Green being the colour of massive monsters, a lot of the best cards are actually found in other card types. The best mono-green Commander cards in Magic: The Gathering involve surprisingly few creatures.
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